I was 11 years old in 2012. I got introduced to Macromedia Flash. I was so intrigued by it. Soon I was making small animation sequences. That was also the same year, when I got introduced to Autodesk Maya. While working on many small animations, I always wondered how video games are made.
So one day, on an excel sheet, I made my first video game. Yeah you heard me, on an excel sheet. I'll tell you how. You know how you can color code each cell in the spreadsheet, and when two or more cells when together were of same color, they looked like one big cell. Another cool thing I observed on excel was that you can navigate through different cells with the arrow keys, and the active cell had a black border. So, in my first video game. The active cell marker, became my player. What I did was selected all the cells at once, and decreased their size to really small squares. Here I selected many cells on an horizontal axis together and color coded them, hence making a wall. Just like that I made a maze, which I first very neatly designed on a rough sheet of paper with an un-sharpened pencil. How the game began was, the cell on the entry of the maze was selected, and now had to be navigated through the maze to reach the end point, with the arrow keys. And that was, my first video game. I made a similar game on Flash too, where there was a maze which turned red when the mouse touches the wall, and you lose.
I was then introduced to game maker, on which I worked for years and had mastered it, all in the 2D world.
One day, I randomly found a game engine called, 3D Rad. A really shitty piece of software, that I am realizing now. But still, it was my 3D debut. Thats when I started using Google Sketchup for modeling, because 3D Rad only supported .fbx models. You couldn't do much on it. So, I took the big leap. I installed Unity 3d, pirated.
Now I was free to do anything. I made dozens of games and never finished making the game once. Every project I started, I thought, this is it. I'll build it, publish it and begin my world domination. It was around this time, I took the term "Illusio Studios" for the first time. Illusio, being latin for illusion. A lot happened to me in this phase. I started using blender. I learnt video editing, music production and so much, with a goal of making a perfect game once. I was still just 14-15 at that time
I saw an advertisement of some college in Britain offering a video game designing course. I had never heard of anything like this. Thats when I decided, I'll go pro some day. And thats my dream still, in my final year of high school.
There was a dull gap of around 2 years after that. I still developed but on a minimal basis. This may have been because, I was never able to complete any of my projects and may have thought of staying a bit away. But, I'm back at it, stronger than ever. This is what I'm meant to become. This is the story of Illusio Studios until now.
Keep supporting me on itch.io . Play my games, rate my games, share them, criticize them, I'm open to all.
Welcoming you to the journey of Illusio Studios,